To minimize source input and waste output associated with a space habitat, each game will focus on developing one of the following systems in ways that they self-organize and synergize with others into complex adaptive systems: 1) human system, 2) food (nutrient) system, 3) energy (material/waste) system, 4) water (wastewater) system, 5) atmospheric (thermal) system, and 6) system integration. Each game will begin with horizontal teams composed of representatives from the following focus groups: design (human factor), ecological, engineering, microbial, and system integration (automation) and end with vertical teams organized based on the five focus groups with members that serve as representatives on horizontal teams. At the end of each game, each horizontal and vertical team will make a presentation to share game outcomes. After each game, each horizontal and vertical team will meet at least once to advance their game outcomes into open-ended concepts that can be integrated with other systems resulted from future games.
During the human system game, we will be generating consensus-based space governance scenarios as possible adaptation pathways for the increasingly more severe terrestrial and space extreme weather events. Each team member will first take turns to compose a contextual scenario for framing the siting and design rational for their proposed space habitat. For each scenario-specific adaptation pathway, we will co-create a space habitat design framework to guide the implementation of these adaptation pathways through phasing plans that target 2030, 2050, and 2100 as short-term, mid-term, and long-term milestones. Each phasing plan will identify, prioritize, and size suitable locations and prototypes for a target carrying capacity. Then, they will rotate to propose suitable sites for space habitats. During the system integration game, we will use the prototypes resulted from previous games as game cards. Within the space habitat, each team member will suggest one suitable location for one priority prototype among the ones created by previous games until everyone on the team agrees with the locations and prototypes proposed.